CATCH THE CRAB
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMfelxH3kbNZZOfi4_H-OLSfdSTJ_YUsoHyiLkq5Ky1rlxzyQDyuA4-NbdErxT5HEZ_UTNwXAp37xN9rLrlnjxOtsMRQPDQ95iGx4zTNDh37gQpzt49egMl4q_PMVwASp7Nh3tgRX-oWc/w640-h314/banner+final.png)
In this blog, we will try to create a simple point and shoot game. We will be needing the following assets: First, place the crosshair and player in the main game scene. Design the game according to your choice. Since we will use the crab as our enemy, we will use a beach background. Make a script and copy the code below. In this example, we named the script PointAndShoot. Add this as a script component of the Main Camera . For creating the projectile/bullet prefab, drag the asset to the scene panel. Add Rigidbody2D and Circle Collider 2D as a component. Drag it back to the asset panel and you'll see the prefab of the projectile is created. The left crab is the regular asset, the right crab is the prefab asset. Do the same for the web/bullet asset. Create an empty scene and name it as PlayerHolder. Make the player as a child and add another empty scene named bulletStart. Place the bulletStart just right into the player canon. This is where the web/bullet will come from. Now, ass